﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace IndirectX.Direct3D11
{
    public abstract class ResourceView: IDisposable
    {
        public readonly Device Device;
        public readonly Resource Resource;

        public ResourceView(Device device, Resource resource)
        {
            this.Device = device;
            this.Resource = resource;
        }

        public void Dispose()
        {
        } 
    }
    public class RenderTargetView : ResourceView
    {
        public RenderTargetView(Device device, Resource resource) : base(device, resource)
        {

        }

        
    }
}
